Jun 06
Back in November 2009, I begged for some book-donation as additional resource for further development of Quixie.
Finally, after six months, a friend way back college gave me a used copy of Game Programming Golden Rules. Funny that is only sells for USD 2.00 in Amazon — for a book that contains advanced topics in game development?!? Oh, well. Pretty good bargain, I say.
Thanks, Lester.
– creek23
Jun 01
Quixie’s development has been busy throughout May 2010. Quixie is getting a revamp on rendering engine. Cairo is being used to support vector-rendering.
As such, new commands were added to Draw class:
- BeginFill(color, destination)
- CurveTo(x, y, destination)
- Clear(destination)
- LineStyle(thickness, color, destination)
- LineTo(x, y, destination)
- MoveTo(x, y, destination)
All of which are only functional on the cairo-build of Quixie.
With such functionality, a simple rotating 3D cube can be scripted just like the one below.
You can build Quixie with Cairo as rendering engine by executing make_cairo.bat — or download the precompiled demo for Windows. Still going to work for GNU/Linux platform.
May 31
Finally decided to release a Quixie installer for Windows. This doesn’t mean that Quixie is better than FreeKE. Neither is FreeKE dead — though there is a plan to stop FreeKE’s development, (which already has for more than a year now), once Quixie is more stable and supports all what FreeKE does.
This means Quixie needs testing under Windows just as in GNU/Linux platform.