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Random Demo
Code Updates- creek23 commented on the Increase penalty when falling off platform artifact February 7, 2012
- creek23 commented on the Increase penalty when falling off platform artifact February 7, 2012
- creek23 commented on the Race to 2 wins artifact February 7, 2012
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Tag by Cirrus
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Smack v0.1 released
Posted on January 19, 2012 | No CommentsSmack! is a simple, free, and open source 2D Fighting game of chibi FOSS mascots created as tech demo for KonsolScript — think of Smack! as Blender‘s Elephant Dreams, Big... -
KonsolScript 0.4 is out!
Posted on January 10, 2012 | 1 CommentWe’re proudly releasing the first of the 0.4 series of KonsolScript, v0.4.120110. Not quite a big improvement over the last 0.3 release but it has gone far since the first... -
Tux is one angry bird
Posted on January 5, 2012 | No CommentsBelow is a screencast of what we currently have on Smack! With Tux eagerly pursuing our ninja pig Kisi, that Linux’ penguin is one certified angry bird. While two-day game... -
Smack! Mugs
Posted on December 7, 2011 | 1 CommentWe’ve been trying to find a way of a possible source of funding for the development of this game, Smack! Unlike Blender Foundation’s approach to their open movie projects (Elephant... -
HTML5 Smack!
Posted on November 28, 2011 | 1 CommentI know we promised a Smack! pre-release by mid of November. But co-Game Designers, Mark and Uriel are wanting to cook the build a little more to avoid a half-baked... -
KonsolScript 0.3.111117 released
Posted on November 18, 2011 | 2 CommentsJust in time for KonsolScript’s sixth birthday! The sixth and our last release for 0.3 series before we move to 0.4 early next year, which would be in a-month-and-a-half time... -
KonsolScript Editor Update
Posted on November 11, 2011 | 1 CommentThere’s been a demand to have an editor for Quixie. Right now, what we have is the outdated KonsolScript Editor (KSE), which was designed to work with the old KonsolScript... -
Smack Planning!
Posted on October 28, 2011 | 2 CommentsAs much as I’d like to follow SCRUM in the development of Smack!, we couldn’t. So instead of calling it a Sprint Planning, I’m calling the meeting Smack Planning! Photos...















