Apr 03
Thanks to DJ Peters’s FBSound, Quixie could play sounds now. It supports all of FreeKE’s Sound functions except Sound:Stop().
It supports WAV, MP3, and OGG. Sorry, but no MIDI for Quixie.
Download it from Quixie’s wiki page.
DEB package for Debian and derived distros to follow.



May 3rd, 2010 at 6:01 pm
I found our about this programming language on google and was very well interested. How is the support for object oriented coming along? Look forward to hearing more from this project in the future.
May 4th, 2010 at 2:51 am
can you provide more information on this? I can’t run the mirmo game.
June 7th, 2010 at 2:28 am
I’ve been looking for a game engine that can play an OGG. Thank you so much!
June 10th, 2010 at 8:08 pm
@ebbsven: Sadly, we’re still in the planning stage.
— hope we could find some volunteers.
@sobe: Sorry about that, I don’t have the source for mirmo game. The file was compiled by FreeKE.
@feagan: You are welcome.
Thank you all for checking out KonsolScript/Quixie. please share this to your friends.
June 28th, 2010 at 8:10 pm
really nice piece of game engine.
June 29th, 2010 at 3:15 am
A seriously interesting project. I long to see a tool for Linux. Running the tools under Wine sucks big time.