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Random Demo
Code Updates- creek23 committed revision 643 to the KonsolScript and Game Engine SVN repository, changing 1 files January 24, 2013
- creek23 committed revision 642 to the KonsolScript and Game Engine SVN repository, changing 1 files January 22, 2013
- creek23 committed revision 641 to the KonsolScript and Game Engine SVN repository, changing 1 files January 22, 2013
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Tag by Cirrus
quixie Archive
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Quixie’s Network problem
Posted on May 30, 2012 | No CommentsIt’s been more than 3 months since the last release of Quixie and we haven’t released any Smack update since v0.1. Although we’ve fixed two bugs (one of which is... -
KonsolScript 0.4.120210 released
Posted on February 11, 2012 | 1 CommentSecond release of the 0.4 series is out. This release packs a single update — the renderer. With the release of Smack! v0.1, people have been lenient with except for... -
KonsolScript 0.4 is out!
Posted on January 10, 2012 | 1 CommentWe’re proudly releasing the first of the 0.4 series of KonsolScript, v0.4.120110. Not quite a big improvement over the last 0.3 release but it has gone far since the first... -
Smack Planning!
Posted on October 28, 2011 | 2 CommentsAs much as I’d like to follow SCRUM in the development of Smack!, we couldn’t. So instead of calling it a Sprint Planning, I’m calling the meeting Smack Planning! Photos... -
KonsolScript 0.3.111009 released
Posted on October 10, 2011 | 1 CommentAnnouncing the fifth bug-fix release of the 0.3.x series — an improvement over KonsolScript 0.3.110904 release. The previous version allowed loading and blitting of images with alpha channels less than...











