Nov 25

After months of delay, we are now releasing build 091124 of the Quixie.

That is right, folks. The long awaited fastest KonsolScript engine is out after having some time debugging and optimizing the source codes.

Download your copies and test it for yourselves. We have DEB package for Ubuntu and other Debian distro, tar.gz for other GNU/Linux and zip file for Windows.Download Ki-si

Like always, compressed source codes are also available.

Next on our plan is to try and support user-defined classes. You read it right. We are making Object-Oriented KonsolScript. This will require some real development time, and research. So if anyone could please send me used copies of any of these books (or any better book that you think).

You could send me any, I’m not asking much. Although, I’d be grateful if you guys could send all of them. :D — we’re not earning any from developing KonsolScript, just to remind you :-)

Mj Mendoza IV,
Developer, KonsolScript

Apr 14

For a while, that Toto Maquiling’s fan game, called Metal Slug Kuno, was only playable with FreeKE — only Windows users can play the demo. This is because Metal Slug Kuno is using an array of UDT (or struct in C/C++), which Quixie didn’t support before.

Metal Slug Kuno on GNU/Linux

Metal Slug Kuno on GNU/Linux

Continue reading »

Apr 10

After having many small developments for Quixie, we decided to finally pre-release it.

Quixie now uses OpenGL for rendering, both for Windows and GNU/Linux, thanks to MySoft. This have fixed flickering (caused by very fast graphics tearing) problem under GNU/Linux — although, it still exists if compiz is running. Continue reading »

Who came over?